C2E2 has come. For those not in the know, that would be the Chicago Comic & Entertainment Expo. I was fortunate enough to attend this year so you can expect coverage from the event. Continue Reading
After the raging success of my interview with the Lagiarcus I decided to continue my gaming icon interviews. After mulling over a few potential subjects, I realized there could be only one person to face my journalistic scrutiny – Lord Ghirahim, who rose to fame during The Legend of Zelda: Skyward Sword I made my way to Skyloft and began looking for people with a speech bubble over their heads. My source had informed me these were the people with something to say. After a few tedious conversations involving the strange Skyloftian language of grunts and hand gestures, I found out that the self-proclaimed demon lord had gotten himself an agent. Sparrot the fortune teller had decided it would be best to take up a secondary trade after the loss of his crystal ball and was representing Ghirahim to members of the press.
After a long, boring meeting with Sparrot where I was asked repeatedly to gaze into his eyes, I was able to arrange a meeting between Ghirahim and myself at a location just outside the Ancient Cistern. I chartered passage on a Loftwing, whose owner begrudgingly agreed to transport me after I dangled a few red rupees in front of his face.
I landed with surprising deftness on the ground below and stowed my sailcloth so I could take a look at the scene around me. The serenity of the sunshine and bright foliage was a stark contrast to the pure malice and evil radiating from Ghirahim as he paced beside the stools that had been set up for us. I inched closer to him very slowly, not wanting to appear as if I was a threat. When his back was turned I perched on my stool and put on my best cheesy grin and got my recording device ready.
Ghirahim faced me and when he saw me, his expression mirrored my own. After what seemed like an eternity (it was really only seconds) his serpentine tongue darted out from between his lips and licked at the air before retracting.
”Shall we get started?” I asked, not wanting my nervousness to show through in my voice. In a silent reply, Ghirahim took his stool and continued his menacing stare into my soul.
“I don’t know, shall we?” His tone was mocking, like a schoolyard kid who didn’t have the intellect for a better verbal jab. I chose to simply take it in stride and charged right in to the interview with my first question.
“So I think the obvious question on my readers’ minds is in regards to your fashion sense. It’s a bit like Jean Paul Gaultier meets Lady Gaga meets an Alice In Wonderland themed Cirque du Soliel show. Do you design your own clothes, and if not, where do you get them?”
“Every STITCH of clothing is of my own design. Every single garment is hand stitched from a sheet of fabric crafted from the cocoon silk of virgin Sacred Butterflies. It is then gently steamed over magma vents in the Eldin Volcano, and soaked in Kikwi tears. Do you really think pathetic HUMANS could possibly make apparel of appropriate design for my incredible physique?” Ghirahim scoffed at me and rolled his eyes so hard I could literally hear the sound they made – like a couple of ball bearings falling into a tin can.
“Ah yes,” I said, hoping the stutter in my voice wouldn’t be too obvious, “your…uh…’codpiece’ is quite pronounced in that particular garment.” That statement seemed to get a positive reaction out of the Demon Lord, and he arched an eyebrow slightly and took on a coy grin.
“Let’s go get something to eat after this interview, shall we? All this talking as left me absolutely faaammmissshed. I hear THE SOULS OF THE KIKWI are particularly sweet this time of year!!!!” He screamed at me as he leaned forward on his stool, clenching his fist. His facial veneer cracked to reveal darkness beneath.
“Uhhh…we’ll see. So for my next question, I was wondering what you like to do when you’re not plotting the end of life as we know it by resurrecting your ancient and undying master, Demise.”
It was clear that Ghirahim’s whole attitude had changed. He was perched on the edge of his chair and smiling, which was even more disconcerting that the malicious expression he had been sporting when the interview began. “Well, I do like sewing…I go through so many of my white jumpsuits these days. You would be surprised what an unsightly stain BUCKETS OF YOUR ENEMIES’ BLOOD will cause on white Sacred Butterfly silk. I also enjoy SHARPENING BLADES! Moonlit strolls through Faron Woods are nice too.”
I tried to stow my grimace at his random shouting. This was a demon lord on the edge of madness and I did not want to risk personal injury over this. “Tell me about your childhood. What was it like growing up as a young demon lordling?” I was did not like where this conversation was going and was trying to get it on another course.
“I was NEVER a child. I simply was.”
This time, it was my turn to roll my eyes. My imagination had formulated all sorts of probable outcomes for my meeting with this villain, but the last thing I expected was for him to slip into some existential beatnik poetry. I was only sad I hadn’t brought my bongos and beret.
“I can put both my legs behind my head,” my subject said, completely out of the blue. “Want to see? It is a uniquely delectable thrill unlike any you will see either in Skyloft or on the surface.” Before I could even answer, he had his lithe body on the ground, laying on his back, with both of his ankles behind his head. He was grinning at me impishly.
“Uhh..wow, that’s uh…..really special, Lord Ghirahim.” Was he coming on to me? As if in response to my silent, internal query, Ghirahim snapped his fingers (still in his fancy pose) and conjured a pair of red Bokoblins in a spray of brightly colored diamonds. One handed me a singular Ancient Flower, the other began playing a song on a rudimentary instrument that vaguely resembled a violin. I assume the song was supposed to be romantic. It was reminiscent of someone chewing broken glass while scraping a handful of rusty nails down a chalk board.
“Bleeeeep bleeeep!” I held my hand up to the side of my face in the classic “hang 10” gesture, pantomiming a telephone. “What’s that you say? Something bad has happened? I’ll be there right away!” I caught Ghirahim’s confused glance. “Oh that,” I said nodding toward my hand, “that’s the new Nokia.”
“I hate to cut this short my lord, but I must be on my way. There is a very pressing and urgent emergency I must attend to.” I was scrambling, gathering my belongings. At least he had gotten up off the ground by now, and dismissed the Bokoblins.
“I understand. Don’t be a stranger! Next time we meet I will not take your flirtation so…lightly.” The tone in his voice was enough for me to understand what he was implying. Ghirahim started to walk away, then turned and waggled his fingers at me over his should in a sort of prissy/cheeky wave, and then vanished in a poof of diamonds.
I breathed a sigh of relief as I made my way home. The path was easy, and involved only four lily pads, a whip, two clawshots, six bombs, and a red potion. I hadn’t gotten much printable material out of my interview with the Demon Lord Ghirahim, but with a generous font size and double…perhaps triple spacing. I knew I would be able to make a passable feature. As I flipped, jumped, swung, and rolled out of the Ancient Cistern area, I began trying to decide who I should do for my next interview. It would take someone really special to be as interesting, or terrifying, as this last one had been.
If you have been playing The Legend of Zelda: Skyward Sword, or follow Nintendo news at all you have probably heard about the game-breaking bug in Skyward Sword. If a certain series of events is executed in a particular order, and then the game is saved, players will no longer be able to progress their adventure.
Nintendo has announced they will be releasing a special Wii Channel that will allow players to repair their save file if they have fallen victim to this glitch. As of now, it is only available in Japan but it’s pretty safe to assume it will hit North America and Europe as quickly as possible.
The Legend of Zelda series is one of the few constants gaming geeks of just about any age have in common. Even me, at my incredibly young and virile age of 30, have played nearly every game in the Zelda series, except for the unspeakable ones. From the very moment I guided Link to the pedestal holding the Master Sword in A Link to the Past I wondered, “Just how did this sword get created? Who put it here? Where can I get a cute green outfit like that?”. After years of those questions (well, most of them anyway) floating around in the collective gamer consciousness, Nintendo has finally promised answers would be revealed in The Legend of Zelda: Skyward Sword. This newest entry into the the lore of Zelda and her champion Link delves into the ancient history of Hyrule in order to bring the mystery of the Master Sword, among other things, to light. Continue Reading
Ask any Nintendo console owner what the ONE game is they can’t live without, and they’ll probably say something with the name “Mario” in the title. Ask that same person what TWO games they can’t live without and they’ll say “Mario” and “Zelda”. Zelda has been a flagship franchise for Nintendo for 25 years, and while some would accuse the series of being overly formulaic, others (like me) would say that said formula is nearly perfect and there’s no reason to change it. Well, change it they did with the latest addition to The Legend of Zelda series, whose post-colon title is Skyward Sword. Ten hours in, and I feel like I’ve barely scratched the surface of this game, which promises to be the biggest and most engrossing Zelda title to-date. Even though I haven’t made a lot of progress with the game’s storyline, let’s use our sailcloths dive in and see how Link is faring so far. Continue Reading
The timeline in The Legend of Zelda series is a highly debated topic amongst the Zelda community, with split timelines akin to Back to the Future, a singular chronology, and no timeline at all. Eiji Aonuma — current Producer of the series and Shigeru Miyamoto’s right hand man when it comes to Zelda — recently stated that there is, indeed, a timeline to the critically acclaimed franchise. That statement is more a nod to Zelda timeline enthusiasts than anything; they may have super secret timeline documents now, but they didn’t in the past and probably haven’t had an idea of it until after The Wind Waker. Hardcore Zelda fans such as myself have been over analyzing the series and piecing together a jigsaw that doesn’t quite fit for years now, but with a confirmation that The Legend of Zelda actually has a set chronology, it’s time to flesh it out. The following representation of the Zelda timeline, of course, is not fact. It’s also noteworthy that non-canon games such as Link’s Crossbow Training and the forsaken CD-i series are not included. Please note that this article also assumes the reader has basic knowledge of each game’s story.
The Legend of Zelda: Skyward Sword (1)
In the same interview in which Aonuma confirmed the existence of a timeline, he also spilled the beans on where Skyward Sword is placed. Ocarina of Time was considered the starting point to the chronology (see below) due to having Ganondorf in his original Gerudo form, but now Skyward Sword is taking that spot. This was obvious after the game’s first story details poured in about it being the Master Sword’s origin story — the Master Sword has appeared in almost every Zelda game. That’s all we currently know about the story; we could even see Ganondorf as a child or the original form of Majora in Skyward Sword.
The Legend of Zelda: Ocarina of Time (2)
Much like Skyward Sword, Ocarina of Time is also very easy to place. Not only is it the first appearance of series antagonist Ganondorf, but it is also the debut of the Hero of Time — the original banisher of Ganondorf — who is mentioned in other Zelda titles. After this point things start to get a little wacky. Once Ganondorf is banished to the Sacred Realm at the end of the game, Princess Zelda sends Link to his original time so he can have his childhood back (for the few who may have not played this spectacular game: when Link obtains the Master Sword he is sent seven years into the future in order to better combat Ganondorf, who had then conquered Hyrule). This creates a branching timeline in which there is no Hero of Time Link present — this is called the Adult Timeline. When Link returns to his original time as a child, he then warns Princess Zelda, as she instructed him, of Ganondorf’s evil plans before he can actually carry them out; this is why after the ending credits for Ocarina of Time Link is seen approaching Princess Zelda. After Link gives the warning, he departs on a quest to find his missing companion, Navi, who left upon returning the Master Sword. Link’s travels take him to the parallel land of Termina, as seen in Majora’s Mask — this is the start of the Child Timeline.
Note: The timeline has now split, and this article will continue with the Child Timeline before switching to the Adult Timeline.
The Legend of Zelda: Majora’s Mask (Child Timeline, 1)
Concerning the timeline, Majora’s Mask has next to no relevance since it takes place in a parallel universe to the rest of the series. It’s a direct sequel to Ocarina of Time, making the Link in Majora’s Mask the Hero of Time. It’s never said whether Link returns to Hyrule or even finds Navi, but the fact that the Link in Twilight Princess already seems to possess the Triforce of Courage — making him a direct descendant to the Hero of Time — means that Link must have returned to his homeland at some point.
The Legend of Zelda: Twilight Princess (Child Timeline, 2)
Twilight Princess takes place 100 years after the events of Ocarina of Time. In several cut-scenes throughout the game, the banishment of Ganondorf before he acquires the Triforce of Power the way he did in Ocarina of Time is shown. However, a Sage tells Link and Midna that by some “divine joke”, Ganondorf still gets his hands on the piece from the Twilight Realm where he is sealed. At the end of the game Ganondorf is defeated as the Triforce of Power fades from the top of his hand.
The Legend of Zelda: The Minish Cap (Child Timeline, 3)
For many theorists, The Minish Cap once took place before Ocarina of Time. This was due to Ezlo giving Link his iconic green hat at the end of the game, and the belief that the Picori Blade created by the Minish is the Master Sword. However, since Skyward Sword is the tale of the Master Sword’s origin, this theory has been dismissed. The Minish Cap‘s main role in the timeline is to show the creation of the Four Sword, and pave the way for Four Swords Adventures.
The Legend of Zelda: Four Swords Adventures (Child Timeline, 4)
Like The Minish Cap, Four Swords Adventures is nearly irrelevant to the Zelda timeline. Its placement is also highly debated, as many believe that it can be placed almost anywhere in the timeline without consequence. Four Swords Adventures has to be placed on the Child Timeline after The Minish Cap, however. The game has Vaati as one of the main antagonists, who made his first appearance in The Minish Cap, along with the Four Sword. In Four Swords Adventures there’s talk of a “Dark Mirror” and an ancient tribe that was sealed away long ago — the Mirror of Twilight and the Twili tribe from Twilight Princess, respectively. These factors place the game after Twilight Princess in the Child Timeline. At the end of Four Swords Adventures, Ganondorf returns in the form seen in Twilight Princess and uses a dark Trident to transform into his demonic pig form, known as Ganon, but he is sealed away in the Sacred Realm.
The Legend of Zelda: A Link to the Past (Child Timeline, 5)
Not only do the Hyrules of A Link to the Past, Twilight Princess, and Four Swords Adventures look very similar, but Ganon also has possession of the dark Trident from Four Swords Adventures, placing it after the aforementioned game. Ganon also uses Agahnim as a puppet much like he did with Zant in Twilight Princess.
The Legend of Zelda: Link’s Awakening (Child Timeline, 6)
It’s common knowledge that Link’s Awakening is a direct sequel to A Link to the Past, with several confirmations in the game, including the final boss who morphs into bosses Link has fought in A Link to the Past. The entire game is pointless, though, because it’s the dream of a shipwrecked Link.
The Legend of Zelda: Oracle of Ages/Seasons (Child Timeline, 7)
Oracle of Ages and Seasons can switch spots with each other due to their huge irrelevance in the timeline. Their justification in the Child Timeline after A Link to the Past is because in a linked game, the final boss is Ganon with the dark Trident. Twinrova are also in the linked ending, which is only possible in the Child Timeline since they were killed by Adult Link in Ocarina of Time, erasing them from existence in the Adult Timeline.
The Legend of Zelda (Child Timeline, 8 )
The Legend of Zelda takes place several hundred years after the events of A Link to the Past. By this time, the land of Hyrule has been taken over by Ganon and a new Hyrule was formed to the north of Death Mountain. The events of The Legend of Zelda take place in the original southern Hyrule. A popular theory places The Legend of Zelda and its sequel in the Adult Timeline after Spirit Tracks as the “New Hyrule” founded after the Great Flood; this doesn’t work though, because Ganon appears in The Legend of Zelda — meaning his demonic form seen in other games from the Child Timeline and not the Gerudo form that was sealed in Ocarina of Time.
Zelda II: The Adventure of Link (Child Timeline, 9)
Zelda II: The Adventure of Link serves as the current end point for the Child Timeline. The game also explains why every Princess of Hyrule is named Zelda.
Note: The Child Timeline has now come to an end, and the article will shift to the Adult Timeline. For a refresher — At the end of Ocarina of Time, after the sealing of Ganondorf, Princess Zelda sends Link back to his time so he can experience his childhood. When she does this, it takes Link away from that branching timeline. This means that every Link in the Adult Timeline has no direct relation to the Hero of Time. Ganondorf is also sealed in the Sacred Realm in this timeline.
The Legend of Zelda: The Wind Waker (Adult Timeline, 1)
After reading through the entire Child Timeline, one common theme can be seen: Ganondorf is usually in his demonic pig form (Ganon). In the Adult Timeline, though, Ganondorf retains his Gerudo form. Even though he’s Ganon at the time of sealing in Ocarina of Time, he becomes his Gerudo form once again; this is seen at the end of Ocarina of Time when Ganondorf is floating in the abyss of his Sacred Realm imprisonment and says that he’ll seek revenge on the descendants of Link and Zelda when the seal fades. Coincidentally, that’s almost exactly what happens. The seal on Ganondorf eventually fades, and the King of Evil attacks Hyrule. The Hylians wait for the Hero of Time to appear once again and defeat the Ganondorf, but he never returns — that’s because he was sent back to his own time. The Gods then flood the land of Hyrule so that Ganondorf can’t take over, as explained in the prologue to The Wind Waker. After a time so long that Hyrule as been forgotten, the Hero of Winds arises and turns Ganondorf to stone at the end of the game by stabbing his head with the Master Sword.
The Legend of Zelda: Phantom Hourglass (Adult Timeline, 2)
Phantom Hourglass is the direct sequel to The Wind Waker. Link and Tetra are off to find a new land for Hyrule, but encounter the Ghost Ship and are thrown into an alternate universe. Like Link’s Awakening, Phantom Hourglass has no relevance to the overall timeline.
The Legend of Zelda: Spirit Tracks (Adult Timeline, 3)
Spirit Tracks takes place 100 years after Phantom Hourglass in New Hyrule. Mentions to the Hero of Winds Link are made, and players can even get the old hero’s shield from Old Niko. The only real impact Spirit Tracks has on the overall timeline is the fact that Link and Tetra were able to find a New Hyrule. The Legend of Zelda and Zelda II: The Adventure of Link are sometimes placed after Spirit Tracks, but those such placements can’t be clearly justified as the Hyrule of Spirit Tracks has train tracks going through it and those games do not. Furthermore, Ganondorf is turned to stone at the bottom of the Great Sea in the Adult Timeline, and wouldn’t be in his demonic form that he takes in The Legend of Zelda.
We won’t know the true placement of the Zelda games until Nintendo decides to release the “secret” documents, and that day may never come. For now, feel free to sound off in the comments section below! Do you agree with my placement of the games? What’s your theory as far as the timeline is concerned?
Zelda is by far my most beloved franchise in gaming. I started playing back with A Link to the Past on the ‘ole SNES and I’ve beaten every title currently released — except for the CD-i games, of course (we don’t speak of those). My level of excitement while standing in the line to play The Legend of Zelda: Skyward Sword was beyond what I’ve ever experienced before. Naturally, the press had some worries about the game — Miyamoto had trouble getting the motion controls to work properly during the on-stage demo. Rest assured, though, because the controls work amazingly.
My eyes melted when Nintendo showed this off. To watch the trailer hit up the “More” link! I’ll have my first impressions on the game once the show floor opens at noon here. Have any questions for The Legend of Zelda: Skyward Sword? Send them in to be read off on tonight’s podcast at email@example.com!