In the realm of online gaming network processes are just as pivotal to game play as graphic processes. Though you’re intuition may tell you a faster CPU, with faster RAM, and a blazing graphics card solves any latency issues inherent with online gaming; reality plays out in a different key.
With games offline, the CPU doesn’t need to focus on network processes, therefore the parts that need to remain present in it’s mind are RAM, graphics, and audio. Not too taxing of a load for modern multi-core processors.
However, once the game goes online another on-ramp of traffic flows into your CPU. Since the CPU is more concerned with running the computer than increasing packet transfer speed, network processes become sidelined by the CPU’s prioritization.
Which means, though your computer may be a spec-beast; latency will still give you problems. And in the realm of gaming, those problems manifest into you getting shot first, despite the fact that you fired first. For the server cares not how fast your computer runs the game, but only cares about how fast packets are being transferred back and forth.
Despite having gigabyte LAN cards as the standard now, that prioritization of your CPU causes traffic at-the-wire, which greatly increases latency; especially in times when the CPU is simply flooded with processes, i.e. explosions, smoke, spell effects, raid environments…the list goes on.
Enter Bigfoot™ Networks and the Killer™ 2100 Network Card. The latest network card housing it’s own dedicated network processing unit.