With the release of Metal Gear Solid 4 not so long back, we were told this would be the last installment in the Metal Gear series. While this was certainly the end of Snake’s story, Metal Gear Solid 4 certainly did not lay the series to rest. The recent release of Peace Walker confirmed this, and the impending release of Rising only reinforces the idea that Metal Gear Solid will be with us for a long time, and why wouldn’t it? The game’s fan base is as strong as ever – and rightfully so. Most long running game series usually mess up somewhere with one of their games, even the greatest (Final Fantasy VII: Dirge of Cerberus?). It is safe to say, however, Metal Gear Solid has never messed up with a game. Every game that includes Metal Gear Solid somewhere in the title received brilliant reception from both critics and fans, as well as extraordinary sale numbers. So what can we expect from future Metal Gear games? It is hard to say for sure, but here are some likely predictions (and fanboy wishes…): Continue Reading
God E3 is fun… You know that?? The games, the girls, the swag. A modern day gaming Mecca for any gamer out there. But I digress, please forgive me I beg you. How about to makeup for this let me offer you a in depth look at Two Worlds II. Brought to us by the ever amazing publisher SouthPeak Games and developed by the crack team of Topware Interactive and Reality Pump, this title continues the story started in their 2007 game Two Worlds. For those of you familiar with Two Worlds I’m sure you remember that while it sold very well it really didn’t hit the mark with the fans and was put down by the media pretty hard. Well, three years have passed and the dev team have been working very hard to completely revamp the world for TW II and make sure that they delivered something that would please both them and the fans. I was lucky enough to get a guided tour of the game while visiting the SouthPeak pavilion at E3 this year and was really impressed by what I was shown. This sequel sets out not only to overcome the perceived shortcomings of its predecessor and give fans the game they always wished for with the series, but to establish Two Worlds II as an example of ground-breaking role-playing game content and design, offering an unforgettable fantasy experience. Continue Reading
First things first.
Crysis 2’s demo shown by EA Games at E3 got me wet (but not in the mouth)…and I don’t even have those parts.
With that said, here’s the how and why.
With the new CryENGINE3 calling the shots for Crysis 2, CryTek physics have yet again progressed to another astronomical level. With a thoroughly destructible environment, the concrete jungle of New York (the setting for Crysis 2) is sure to sensationalize the collateral damage you will be able to dish out. Of course, the alien villains of Crysis 2 will also lay waste to the once prosperous metropolis, but in real game time.
After suffering through Microsoft’s lack-luster (and somehow strangely familiar) Kinect line-up featured at this year’s Electronic Entertainment Expo, those of you still holding on to the hope that Peter Molyneux’s “emotional AI” will be Kinect’s first killer app are in for even more disappointment: Aaron Greenberg of Microsoft Game Studios has announced that Milo and Kate was nothing more than a tech demo. It has also been stated that this technology will not be released to the market.
So what’s next for Milo and his canine companion? At E3, Molyneux addressed concerns over their absence at the show by assuring that “It is in development, it is still in development,” and adding: “You can see it in July if you go to Oxford, because I am doing a talk at TED Global on Milo in July.” Though, this is from the same guy who told us earlier that Milo and Kate is “very much a game”. At any rate, it looks like Milo will be rubbing elbows with celebrities and industry executives behind closed doors in the meantime.
The original Sin and Punishment released in 2000 for the N64 in Japan, but never made its way to the states on Nintendo’s last cartridge based console. Instead, North American gamers were able to experience the fast based on-rails action of the title through the Wii’s Virtual Console service. Sin and Punishment is exactly what the name states — well, half of it, anyway — an intense action romp with crazy difficulty. One major factor in the game’s difficulty level were the funky controls. Even on the Virtual Console re-release, dual analog solutions provided by the Classic and GameCube controllers did little to simplify the game. That’s not to say Sin and Punishment was unplayable, far from it, in fact. Nintendo announced Sin & Punishment: Star Successor on October 2, 2008, and released the title in Japan in October of 2009. Localization hopes were dim for Star Successor as its target release in North America was pushed back from Holiday 2009 to early 2010 and eventually Summer 2010. The sequel we were never supposed to get has finally arrived, though, and it solves every issue with the first game while taking its intense action to the next level.
At E3 2009, Satoru Iwata introduced the Wii Vitality Sensor and stated that the focus behind the peripheral was to create software that would help players relax. According to Nintendo, the device “will initially sense the user’s pulse and a number of other signals being transmitted by their bodies, and will then provide information to the users about the body’s inner world”. Details have since been scarce and gamers hoping to gain a little more insight into this ambitious new gadget were sorely disappointed when it failed to make an appearance at the company‘s E3 showing.
Nintendo of America president Reggie Fils-Aime told GameTrailers.com that E3 wasn’t exactly the best place to introduce a peripheral based on relaxation. Cammie Dunaway, who took center stage during the vitality sensor’s debut, added: “….we decided we’d think about other venues that would be more appropriate”. This has lead to speculation that the Tokyo Game Show could be just that venue.
I have only just now been following this game, but with all the time manipulation elements it seems this game could be pretty fun. Here is a trailer featuring the game’s multiplayer. It is chock-full of action as you can see. Looks like you can choose between being a military type personnel with the time manipulator that can be used to heal your team mates or even teleport. Or you can be some sort of non human things with ranks filled with mind controlling spider things (headcrabs?) and time traveling zombies that…. wait? TIME TRAVELING ZOMBIES?! How terrible is that? Who in their right mind would create such an abomination?! Oh boy I can’t wait for the next Left 4 Dead where we have a new zombie with flux capacitors strapped to their chests! *cough* Sorry for that tangent… But these Time Traveling Zombies use projectile vomit if they wish. (maybe they are sick because of the time travel) Continue Reading
Since 1991 the computer world and the gamers that comprise it have had the luxury of traveling across the ages under the winds of Sid Meier’s miraculous turn-based strategy franchise, Civilization. Now, nineteen years down that road, the fifth incantation of the Civilization saga is preparing to release.
Though fans of the series have come to expect a slightly different game each time a new version is unveiled, never has there been such dramatic change to game play as between 4 and 5.
Although Metal Gear Solid 4 seemed to have tied off the story pretty well Konami has confirmed that Hideo Kojima will in fact be making more Metal Gear Solid games. Whether they’re going to be prologues or side stories or some other weird fascination beyond Metal Gear Solid 4 we can’t really say. Given that we already know well enough about Metal Gear Solid Rising’s development we can only guess at what will be next.
Kojima did say that with the end of MGS4 he was done with the series so it’s a relief to know that’s he’s come to his senses and realized that the world can never have enough Snake action.
As the FedEx man gave me my package my heart was racing and my anticipation was building. I couldn’t wait to play Sin and Punishment 2 — I’m a huge fan of the first offering and the localization of the sequel has taken much longer than it should have. I was surprised, though, when from the package came a PS3 game. My heart sank even lower when I saw that it was Activision’s latest take on the Transformers series, Transformers: War for Cybertron. I reluctantly removed my copy of 3D Dot Game Heroes from my PS3 and put in War for Cybertron, bracing myself for the low quality mess I was expecting to play. Instead, I found myself playing a very well done third person shooter with a fun online multiplayer component. And yes, it was Transformers: War for Cybertron.