I played this for a bit at E3 back in June. I’ve got to say I wasn’t exactly impressed with it. The movement felt clunky, the graphics were pretty fuzzy, and the world was painted in an almost sepia palette suitable for old fashioned photographs where nobody smiles and the cameraman works behind a black curtain.
I know they’re going for a gritty almost realistic look but I like a little color in my games. It made it difficult to see what I was shooting at. Aside from the graphical nags I had about the game the gameplay elements were good and exactly the sort of thing you’d want if you were into realistic military shooter games.
Soldiers can only take so many hits and depending on where you get hit will result in varying levels of criticality (it’s a word now if it wasn’t already). Sometimes you need a buddy to pick you up. I appreciated this realistic take on the modern military shooter. Generally you cannot duck back behind cover after being shot and keep going once the red effect fades from your screen.
I understand this was an early build of the game and I don’t mean to come down too hard on it but check out the trailer and you’ll know what I mean about the flat color scheme.
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