It took me a good five minutes to get the caked on layer of dust cleaned away from my Nintendo Wii when I went to pop The Conduit in. I almost forgot I owned the system as I hardly ever play it.
But for once in quite some time, a title has been released that earned my attention, and after having seen it in action at E3, I was determined to pick up the Wiimote and Nunchuk and blast some alien scum! So what’s the score for Sega and High Voltage Software’s The Conduit?
This past weekend saw a lot of time spent on Transformers: Revenge of the Fallen on the Xbox 360. And all in all, it wasn’t half bad.
The single player campaign follows the main plot points of the movie closely, with battles taking place in Shanghai, Burbank, Philadelphia, Cairo, and the Laurenthian Abyss. And for each of the many levels crafted across these areas, the player is given the choice of factions, with a full Autobot and Decepticon campaign available.
Looks like Ubisoft has some fun things planned for us in the upcoming western shooter, Call of Juarez: Bound In Blood.
We’ve been following development of this one and it looks like the multiplayer could really pan out if it’s done right. The man-hunt mode sounds like a good time. Killing bounties raises your own bounty. Then the scenario based matches where you’re trying to rob banks and stuff – queue Wild Wild West theme music – Big Willie Style!
We’re going to have to wait and see how this one really fares when it hits shelves June 30th. C’mon Ubisoft – give us something to work with over the summer!
With all the heavily mixed reviews out there, I knew it was time to check out Transformers: Revenge of the Fallen for myself. More to the point, I wanted to get my hands on the multiplayer and see how this thing really shapes up, especially given the fact that nearly every review published so far spoke only to the campaign levels.
I didn’t have a whole lot of time to spend on the game – hence the title of this column – but what I did see gave me a pretty good picture of what’s being offered here.
The open source (as in free) first person shooter, Alien Arena 2009, is now available to download and play… for free.
I hadn’t heard much of this until just recently and after watching a clip of the gameplay I have to say it’s got me interested.
With very Unreal Tournament inspired gameplay Alient Arena 2009 is exactly what you may expect. Your typical uber-pwnage, boom-headshot, frag fest (I can’t believe I just said that… I feel dirty… hold me…) shooter.
But hey.. it’s free. You can download it here. Also check out the video below.
If you listen very, very carefully, you can almost make out the sound of dueling banjos in the distance…
Now, I know what some of you are thinking. You’re all, “Keyan, you already did a First Impressions article on Point Lookout. By the very definition of this column, you can’t do a second one. That would be a ‘Second Impression’, genius.” And to that, I can only say, shut up. I’m working here.
While it is true that I’ve already done a First Impressions piece while we were at E3 on the newest Fallout 3 DLC, the fact is that what we saw there was more of a guided tour. Things went straight from the peer right on over to Calvert Mansion, and that was all we could see.
As Keyan had pointed out in an earlier article between the South and West halls of the E3 convention was a room dedicated to a few things – the Into The Pixel art gallery, The Target Bullseye Lounge, and 16 player multiplayer matches of Autobots versus Decepticons.
What we saw there looked pretty cool – sort of like MechAssault. Can’t really go wrong there right? Just some good old fashioned giant robot jam ya know?
Well the meta scores haven’t been exactly stellar for Transformers: Revenge of the Fallen – not suprising given the movie game tie in taking place but you know what? That multiplayer stuff looked pretty awesome from what we saw.
Hit the jump for the trailer.
This is cool – a trailer showing off all the characters coming to Samurai Shodown: Edge of Destiny from SNK/Playmore this fall.
It’s always good to see modern day versions of my favorite characters like Hattori Hanzo and Haohmaru redone for the latest generation, but I love that they’re brining some of these new characters too.
Check out our impressions of Samurai Shodown: Edge of Destiny from E3 and also check out the trailer after the jump.
After years and years of seeing and hearing positive things about Sam & Max, the cartoon detectives who tackled cases in episodic adventures, it was finally time to give the series a go. With six episodes hitting the Xbox Live Marketplace, the game would finally be available on my platform of choice, so it was time to see what all the fuss was about.
Having spent some time with the demo for the game, I have to say that I’m still wondering what all the fuss was about.
Sam & Max is a point-and-click game, where you direct Sam – the dog detective – towards items of interest on screen. As you click on each of the items, you get a bit of dialogue and banter between the two titular protagonists, and most of it just failed to register.
Never in the history of console multiplayer gaming has there been a bigger let down than Gears of War 2. Pre-launch, the excitement for the game was palpatable, with many veterans of the first Gears of War title primed and ready to hit a slew of new maps featuring fresh weapons and techniques to mix up and expand upon the already fantastic gameplay.
But when the game hit shelves, the multiplayer soon devolved into utter chaos. Within weeks, the competition had lost all respectability, with each round becoming a contest not of who was the better players, but of who was the better cheaters. Numerous exploits and vulnerabilities in the title ensured that any honest gamer stood no chance of success, while those who took full advantage of the exploits decimated opponents in humiliating displays of carnage and destruction.